![]() NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. ( PR #10235 da AdmiralCurtiss)Ĭompatibility Settings for Red Steel 2 ( PR #10230 da JMC47)Īndroid: Make DirectoryInitialization use LiveData ( PR #10231 da JosJuice) Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters. JitArm64: Fix incorrect push size calculation ( PR #10243 da JosJuice)Īdd option for setting the PNG zlib compression level ( PR #10143 da Pokechu22)ĬontrollerInterface: fix UpdateReferences() deadlock ( PR #10228 da Filoppi) Windows 圆4 macOS (ARM/Intel Universal) Android MoltenVK: Don't run fetchDependencies unnecessarily ( PR #10214 da OatmealDome) ![]() ![]() The Windows development versions require the 64-bit Visual C++ redistributable for Visual Studio 2019 to be installed. ![]()
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